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Fahrenheit (graphics API) : ウィキペディア英語版 | Fahrenheit (graphics API)
Fahrenheit was an effort to create a unified high-level API for 3D computer graphics to unify Direct3D and OpenGL. It was designed primarily by Microsoft and SGI and also included work from an HP-MS joint effort. Much of the original Fahrenheit project was abandoned, and Microsoft and SGI eventually gave up on attempts to work together. In the end only the scene graph portion of the Fahrenheit system, known as XSG, saw a release, and was discontinued shortly afterwards. == History ==
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