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・ Fahreh
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・ Fahrenheit (Chilean band)
・ Fahrenheit (comics)
・ Fahrenheit (crater)
・ Fahrenheit (disambiguation)
・ Fahrenheit (Fahrenheit album)
Fahrenheit (graphics API)
・ Fahrenheit (magazine)
・ Fahrenheit (perfume)
・ Fahrenheit (roller coaster)
・ Fahrenheit (Taiwanese band)
・ Fahrenheit (Thai band)
・ Fahrenheit (Toto album)
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・ Fahrenheit 451 (disambiguation)
・ Fahrenheit 451 (film)
・ Fahrenheit 451 (video game)
・ Fahrenheit 451 Books
・ Fahrenheit 88
・ Fahrenheit 9/11


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Fahrenheit (graphics API) : ウィキペディア英語版
Fahrenheit (graphics API)

Fahrenheit was an effort to create a unified high-level API for 3D computer graphics to unify Direct3D and OpenGL. It was designed primarily by Microsoft and SGI and also included work from an HP-MS joint effort. Much of the original Fahrenheit project was abandoned, and Microsoft and SGI eventually gave up on attempts to work together. In the end only the scene graph portion of the Fahrenheit system, known as XSG, saw a release, and was discontinued shortly afterwards.
== History ==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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